Submit issues, requests, and questions regarding Staff+!

All topics are reviewed and considered. Be sure to look at any related topics while submitting your question to prevent duplicates (found duplicates will be merged). If you would like a certain topic to be prioritized (or just noticed faster), just vote on it!


Note that voting on topics will basically bump them up in my priority list, so any idea added will probably be added eventually but the ideas that are voted the most will be added sooner!

0

SPECTATOR

Anonymous 3 years ago updated 2 years ago 3

can you make so that when we vanish we can traspass walls (gamemode 3) but we can see our body?

Answer
shortninja66 3 years ago

it sounds like a good idea and i might add it if there are more requests.


anyways, you can use the compass launcher in staff mode to TRESPASS walls if you want to

0

VANISH

Manuel Palenzuela 3 years ago updated by Gabber 3 years ago 1

can you do so that when youre vanished you dont have the invisibility option effect and you can see yourself?

0

ONLINE ADMINS

Manuel Palenzuela 3 years ago updated by Gabber 3 years ago 2

yo could make so that when you see online admin you see their head (with skin) not a skeleton head

0

Ability to open chests on silent while on staff mode

arturek1666 3 years ago updated by Gabber 3 years ago 4

Can you please add option to be able to open chests :) and in silent mode as well :) while in staff mode

0
Not a bug

Smiley faces in the between the prefix and the text.

Longey98 3 years ago updated by shortninja66 3 years ago 1

Hey, ShortNinja I really like your plugin and would like to use it on a new HCF server coming out, but there's smileys in between the general prefix and the text here's a screenshot:

http://prnt.sc/cyxxx8


Please can you reply back as you can.

Thanks for this amazing plugin :) Keep up the good work.

Answer
shortninja66 3 years ago

please refer to the thread here.

0
Completed

VANISH

Manuel Palenzuela 3 years ago updated 3 years ago 2

could you adf so that staff can see you while youre vanish?

And I think that people can see the ítem youre holding when youre vanished could you PLEASE fix this?

Answer
shortninja66 3 years ago

players with the permission for total vanish can see other users in total vanish, hence why you can see the items in a vanished staff member's hand.

0

Error Console

Anonymous 3 years ago 0

when I hit a ncp and loses hearts creates this error. (Citizens v2.0.16)


Error: [02:05:49 ERROR]: Could not pass event EntityDamageByEntityEvent to StaffPlus v3.2.1

org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:310) ~[server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.event.CraftEventFactory.callEvent(CraftEventFactory.java:87) [server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:553) [server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:466) [server.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.event.CraftEventFactory.handleLivingEntityDamageEvent(CraftEventFactory.java:585) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityLiving.d(EntityLiving.java:1102) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityHuman.d(EntityHuman.java:859) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityLiving.damageEntity(EntityLiving.java:743) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityHuman.damageEntity(EntityHuman.java:800) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityPlayer.damageEntity(EntityPlayer.java:496) [server.jar:git-Spigot-db6de12-18fbb24]
at net.citizensnpcs.npc.entity.EntityHumanNPC.damageEntity(EntityHumanNPC.java:106) [Citizens.jar:?]
at net.minecraft.server.v1_8_R3.EntityHuman.attack(EntityHuman.java:1001) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.EntityPlayer.attack(EntityPlayer.java:1063) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.PlayerConnection.a(PlayerConnection.java:1355) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.PacketPlayInUseEntity.a(SourceFile:52) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.PacketPlayInUseEntity.a(SourceFile:11) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.PlayerConnectionUtils$1.run(SourceFile:13) [server.jar:git-Spigot-db6de12-18fbb24]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_101]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_101]
at net.minecraft.server.v1_8_R3.SystemUtils.a(SourceFile:44) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:715) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:374) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:654) [server.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:557) [server.jar:git-Spigot-db6de12-18fbb24]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]
Caused by: java.lang.NullPointerException
at net.shortninja.staffplus.server.listener.entity.EntityDamage.onDamage(EntityDamage.java:43) ~[?:?]
at sun.reflect.GeneratedMethodAccessor42.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_101]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_101]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) ~[server.jar:git-Spigot-db6de12-18fbb24]
... 27 more
0
Answered

blocked commands until login?

feardevilz 3 years ago updated by shortninja66 3 years ago 1

Hi there! Just to note I did read through several comments here about commands and also looked into the github repo config.yml prior to asking this.


I wanted to confirm the current structure of the 'blocked-commands' list. Are those commands blocked to be used from anyone that has the block: permission (also changeable in config) until they log in or at all times? I know the config indicates "all" but I felt a good feature would be to allow specific commands (and permissions if it could be hooked into other permission plugins) only when the player has logged in.


Sorry if this was asked before on userecho... Thanks!

Answer
shortninja66 3 years ago

when a staff member is logged out, ALL commands and chat messages are blocked. the only command one can execute is /login.


the blocked commands feature blocks commands for anybody with the given permission at ALL times. however, if you have the wildcard permission (basically OP for staff+), you will be able to bypass the filter.


this blocked commands list could be applied to anybody that you don't want to have access to certain commands, not just staff members.


hopefully this answered everything you are wondering about. if you have any more questions, feel free to post.

0

changing freeze message

Anonymous 3 years ago updated 2 years ago 5

Is there any way to change the freeze message? If so, where in the config?

Answer
Gabber 3 years ago

yes, in lang configuration https://gyazo.com/cfbec075a41437b5e58de1b67996a230


edit: this file can be found in the lang folder of the StaffPlus plugin folder.

0
Answered

bug or is it my problem?

Gabber 3 years ago updated 3 years ago 2